Showing posts with label concept videos. Show all posts
Showing posts with label concept videos. Show all posts

Monday, July 28, 2008

Apple Computer in 1997 (1987)



This video from 1987 imagines the Apple Computer company of the year 1997, (tongue planted firmly in cheek). I can't decide if the iPsychiatrist or the R2D2-style hologram is my favorite Apple innovation through 1997.

See also:
Apple's Grey Flannel Navigator (1988)
Apple's Knowledge Navigator (1987)
Project 2000 - Apple Computer (1988)

Friday, April 4, 2008

"Broadband" by Australia Telecom (1992)


The 1992 Australia Telecom concept video, Broadband, taught us about Orwellian biometrics, 1980s music video catwalks and beeping user interfaces of the future. All three parts appear below.

Part 1


Part 2


Part 3



See also:
Australia Telecom's Broadband (Part 1, 1992)
Australia Telecom's Broadband (Part 2, 1992)
Australia Telecom's Broadband (Part 3, 1992)

Wednesday, March 19, 2008

Australia Telecom's Broadband (Part 3, 1992)


Today we have the third and final installment of the 1992 Australia Telecom concept video, Broadband. Enjoy.




See also:
Australia Telecom's Broadband (Part 1, 1992)
Australia Telecom's Broadband (Part 2, 1992)

Monday, March 17, 2008

Australia Telecom's Broadband (Part 2, 1992)


Part 2 of the 1992 Australia Telecom concept video Broadband demonstrates teleconferencing via videophone, as well as encrypted data transfer.



Oh, and scary metal walkways of the future. Don't forget the walkways.


Stay tuned for part 3, coming soon.

See also:
Australia Telecom's Broadband (Part 1, 1992)

Thursday, March 13, 2008

Australia Telecom's Broadband (Part 1, 1992)


The 1992 Australia Telecom concept video, Broadband, envisions the futuristic world of 1996. Part 1 shows us videophone conferencing, moving large amounts of data between computers, as well as (Orwellian) biometric scans.




See also:
Motorola's 2000 A.D. (1990)
Pacific Bell Concept Video (1991)
Connections: AT&T's Vision of the Future (1993)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)
Vision (Clip 1, 1993)
Vision (Clip 2, 1993)
Vision (Clip 3, 1993)
Starfire (1994)
GTE's Classroom of the Future (1987)

Thursday, January 3, 2008

Motorola's 2000 A.D. (1990)


We learned a lot from our look at the 1990 Motorola concept video 2000 A.D. Specifically, we learned that every concept video needs a businessman who must be bothered while on the beach. We learned about the politics of radio spectrum allocation. And we learned about moustaches, don't forget about the moustaches.

Part 1


Part 2


Part 3



See also:
2000 A.D. (Part 1, 1990)
2000 A.D. (Part 2, 1990)
2000 A.D. (Part 3, 1990)
Pacific Bell Concept Video (1991)
Connections: AT&T's Vision of the Future (1993)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)
Vision (Clip 1, 1993)
Vision (Clip 2, 1993)
Vision (Clip 3, 1993)
Starfire (1994)
GTE's Classroom of the Future (1987)

Wednesday, December 19, 2007

2000 A.D. (Part 3, 1990)


Today, the thrilling conclusion to our Motorola saga of (paleo)future communications.




See also:
2000 A.D. (Part 1, 1990)
2000 A.D. (Part 2, 1990)

Friday, December 14, 2007

2000 A.D. (Part 2, 1990)


Part 2 of the 1990 Motorola concept video 2000 A.D. shows us the emergency medical response team of the future, as well as the moustache of the future. Stay tuned for the third and final installment.




See also:
2000 A.D. (Part 1, 1990)
Pacific Bell Concept Video (1991)
Connections: AT&T's Vision of the Future (1993)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)
Vision (Clip 1, 1993)
Vision (Clip 2, 1993)
Vision (Clip 3, 1993)
Starfire (1994)
GTE's Classroom of the Future (1987)

Tuesday, October 9, 2007

GTE's Classroom of the Future (1987)


GTE's 1987 concept video Classroom of the Future envisions a bright future for voice synthesis, speech recognition and insanely small monitors. Will's acting career, however, holds less promise.

Part 1


Part 2


Part 3



See also:
Classroom of the Future (Part 1, 1987)
Classroom of the Future (Part 2, 1987)
Classroom of the Future (Part 3, 1987)
Homework in the Future (1981)
The Answer Machine (1964)
The Road Ahead: Future Classroom (1995)
Closer Than We Think! (1958-1963)
Connections: AT&T's Vision of the Future (Part 7, 1993)

Wednesday, October 3, 2007

Paleo-Future in the Wall Street Journal

If you read today's Wall Street Journal you may have seen a piece by Lee Gomes, which mentions the Paleo-Future blog.
Another way to follow evolving social attitudes about computers is through the "concept videos" made by computer companies. Analogous to Detroit's concept cars, these videos are designed to show a company's visionary idea about what computers might be one day, without obliging it to actually build them.

The best place to look at these videos is at PaleoFuture (paleo-future.blogspot.com), which allows an amazing look back at visions of the future, starting back in the 1880s. The exhibit is curated with great wit by 24-year-old Matt Novak of Minneapolis. Most of these retrofutures are full of optimistic technology, like what you'd see at a World's Fair or Disneyland's World of Tomorrow.

Computer-company concept videos tend to be set in the immediate future, a happy time of well-dressed people who spend their days either running small businesses or preparing sales reports. PaleoFuture has two videos from the early 1990s, one from Sun Microsystems and the other from AT&T, telling us about life in 2004.

These videos avoid the silliness of similar efforts from the 1960s, such as the 1967 movie from Philco-Ford showing moms in 1999 pushing a button to make dinner. Still, they manage to blur easy engineering problems with very hard ones, which results in their being off by miles in some of their predictions. In most of these videos, for example, the computer understands casual spoken English well enough to be able to act as an ever-alert concierge, dialing up business associates on the phone and yanking reports on demand from its memory, then cheerfully saying something back to their owner after finishing a task.

Mr. Novak says that since then, the computer industry seems to have gotten smarter about how dumb computers can be and what they're really good for. "Computers of the future were to be artificial humans," he says. "At some point, we realized that we didn't care to talk with machines. We wanted to communicate with humans more efficiently."

See also:
Article for MungBeing
Sincerity and the Paleo-Future
Postmodern Paleo-Future